Pier Solar's presence on YouTube has been growing recently, and rather than bore you all with our numerous witticisms about dialogue implementation and if/else statements we thought we'd spotlight some of the kind folks who've posted about our game.
Without further ado...
And in case you're interested in a video play through of our demo, check this out:
Until next week!
-WM
Showing posts with label External feedback. Show all posts
Showing posts with label External feedback. Show all posts
Tuesday, April 21, 2009
Tuesday, February 24, 2009
Little Quests
Now that Pier Solar is moving toward that illustrious homestretch, we've been considering additional content to make the game even better. Side quests and other bonuses will await those of you who brave the majority of the game. Some will be standard side quest fare while others... not so much.
One of the challenges in creating any game (let alone an indie project of this magnitude) is the issue of "crunch time". That moment in a project when the deadline suddenly emerges from the mystic realm of Later and becomes a cold hard fact. We've reached that moment.
And we're so very, very tired.
But strangely, truly debilitating fatigue has yet to set in. We're still coming up with cool additions for you, still polishing things that don't look quite right, and still smoothing out dialogue. Frankly, we still enjoy making this game. This, of course, means that you'll get a better product and - most importantly - that those of us at WaterMelon will refrain from murdering each other. At least, for a time.
In case you missed the announcement on the boards, another publication has pinned us down and had words with us. You can read the resultant chaos here and here.
Until next week, ladies and gents.
-WM
One of the challenges in creating any game (let alone an indie project of this magnitude) is the issue of "crunch time". That moment in a project when the deadline suddenly emerges from the mystic realm of Later and becomes a cold hard fact. We've reached that moment.
And we're so very, very tired.
But strangely, truly debilitating fatigue has yet to set in. We're still coming up with cool additions for you, still polishing things that don't look quite right, and still smoothing out dialogue. Frankly, we still enjoy making this game. This, of course, means that you'll get a better product and - most importantly - that those of us at WaterMelon will refrain from murdering each other. At least, for a time.
In case you missed the announcement on the boards, another publication has pinned us down and had words with us. You can read the resultant chaos here and here.
Until next week, ladies and gents.
-WM
Tuesday, January 20, 2009
Ha-Ha! ....Serious....
Whilst I would normally start our weekly news updates with pseudo-witty ruminations on Pier Solar's development process, I think now is the time to pause and deliver some much needed thanks.
Danger abounds in any development project. From the little guys in the indie-scene all the way up to the grandmasters at Electronic Arts, Ubisoft, Capcom, SquareEnix, et cetera, the process of putting a game together always comes with the knowledge that catastrophic failure will be constantly nipping at your heels.
When you're a relatively new group with plans to release a JRPG on a long dead console and then sell it for real money... well, lets just say risk is as prevalent as skepticism.
Or at least, it should be.
But that's the thing. Instead of leaving Pier Solar to rot away in the dank caverns of internet obscurity Sega fans, indie fans, RPG fans, and just general all around gamers have championed our little project. From raving about the game in message boards to covering it on websites you guys have guaranteed this project's success. Even after receiving a pretty devastating blow last year - one that would have killed most indie projects - you guys stuck by us. We received countless letters of encouragement after announcing the delay and some outright threats to our person that let us know that Pier Solar had to be completed and released. Either that, or we may not live to see the light of another day.
And here we stand. One area of the game's development is completely finished and another is set to finalize at the end of the month. All the pieces are coming together and before long you'll be placing that brand spanking new game in your long neglected Genesis - which will gasp to life and you'll feel the same way you did when you were ten years old and just finished unwrapping that much hyped game you blew your paper route money on (much to the chagrin of your parents).
When will that day be?
Ha-Ha! Soonish...
The purpose of this post is really to thank you guys for your support, your patience and your sheer bat-shit insane excitement for Pier Solar. And no matter how much coverage we get we're still shocked when people go out of their way to spotlight our game. People like PeteDorr, a YouTuber who did an entire five minute preview of our game (which lead directly to an increase in sales), are the kind people who keep us motivated. Check out his video below:
Now that's just awesome. You all should subscribe to his YouTube channel as well, because his videos are pretty entertaining.
Alas, it's time to cut this short and return to the salt mines. But before we do one more thank you is in order: for all your support, patience, and hard earned money. We aim to please.
Cheers.
-WM
Danger abounds in any development project. From the little guys in the indie-scene all the way up to the grandmasters at Electronic Arts, Ubisoft, Capcom, SquareEnix, et cetera, the process of putting a game together always comes with the knowledge that catastrophic failure will be constantly nipping at your heels.
When you're a relatively new group with plans to release a JRPG on a long dead console and then sell it for real money... well, lets just say risk is as prevalent as skepticism.
Or at least, it should be.
But that's the thing. Instead of leaving Pier Solar to rot away in the dank caverns of internet obscurity Sega fans, indie fans, RPG fans, and just general all around gamers have championed our little project. From raving about the game in message boards to covering it on websites you guys have guaranteed this project's success. Even after receiving a pretty devastating blow last year - one that would have killed most indie projects - you guys stuck by us. We received countless letters of encouragement after announcing the delay and some outright threats to our person that let us know that Pier Solar had to be completed and released. Either that, or we may not live to see the light of another day.
And here we stand. One area of the game's development is completely finished and another is set to finalize at the end of the month. All the pieces are coming together and before long you'll be placing that brand spanking new game in your long neglected Genesis - which will gasp to life and you'll feel the same way you did when you were ten years old and just finished unwrapping that much hyped game you blew your paper route money on (much to the chagrin of your parents).
When will that day be?
Ha-Ha! Soonish...
The purpose of this post is really to thank you guys for your support, your patience and your sheer bat-shit insane excitement for Pier Solar. And no matter how much coverage we get we're still shocked when people go out of their way to spotlight our game. People like PeteDorr, a YouTuber who did an entire five minute preview of our game (which lead directly to an increase in sales), are the kind people who keep us motivated. Check out his video below:
Now that's just awesome. You all should subscribe to his YouTube channel as well, because his videos are pretty entertaining.
Alas, it's time to cut this short and return to the salt mines. But before we do one more thank you is in order: for all your support, patience, and hard earned money. We aim to please.
Cheers.
-WM
Thursday, February 7, 2008
Retrogamer Coverage and news
Yep, you heard me!
We are going to feature on Retrogamer Magazine!!! A team interview as well as details of the project will feature on it. If you want to order your, you can do it on http://www.imagineshop.co.uk.
News!
The game development is flowing well and steady! Magic efects are under construction... oh dear... those things are not easy, but they please the eye! Hehe!
We are preparing some walpapers for you guys, so you can decorate your desktop with Pier Solar artwork.
Stay tuned for more Pier Solar news! :)
We are going to feature on Retrogamer Magazine!!! A team interview as well as details of the project will feature on it. If you want to order your, you can do it on http://www.imagineshop.co.uk.
News!
The game development is flowing well and steady! Magic efects are under construction... oh dear... those things are not easy, but they please the eye! Hehe!
We are preparing some walpapers for you guys, so you can decorate your desktop with Pier Solar artwork.
Stay tuned for more Pier Solar news! :)
Monday, January 28, 2008
Pier Solar in high demand
Pier Solar has not only gained the attention of many gaming-sites and forums since our new website was launched, it has also has attracted several companies that have expressed their interest in publishing and distributing the game. Although nothing is decided yet, and we are still also considering doing the publishing all by ourselves, this is a great sign and should assure the fans that this game will not only come out, but that we have the chance to deliver the best quality possible.
Monday, January 21, 2008
Sonic boom!
I am glad to say tha Pier Solar is a hit on the net.
Searching for quoted "Pier Solar" on Google returns almost 8000 matches of websites spread around to the world, all languages here and there are telling the news of the new RPG soon to come for Mega Drive/Genesis.
To all of you supporting Pier Solar a big THANK YOU from our team.
Ah, news, of course... Polishing weekend... the demo is taking a really good shape and it is becoming very, very hard to find software bugs now! Big thanks to Fonzie for sacrificing his sleep to polish the engine.
Searching for quoted "Pier Solar" on Google returns almost 8000 matches of websites spread around to the world, all languages here and there are telling the news of the new RPG soon to come for Mega Drive/Genesis.
To all of you supporting Pier Solar a big THANK YOU from our team.
Ah, news, of course... Polishing weekend... the demo is taking a really good shape and it is becoming very, very hard to find software bugs now! Big thanks to Fonzie for sacrificing his sleep to polish the engine.
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