Happy 20th Anniversary, Mega Drive/Genesis fans!
Today is the day our beloved console was first released in its native land of Japan, two decades ago.
As you know, Pier Solar and the Great Architects comes in two editions, classic edition and posterity edition. The posterity edition is limited to 500 copies and the last day to preorder it (which gives your name in the game and extra goodies) - is also today! There are still some posterity orders and some hours left, so if you still are hesitating about giving us your extra support - the time is now! We are very grateful for every preorder and all support we get and we promise to deliver a truly great and special game full of surprises.
When the posterity preorder time is out, we've followed a suggestion from our supporters and decided to put a donation button on our website instead. We will take any donation with great gratitude.
From the fans to the fans,
The Water Melon Development Team
Wednesday, October 29, 2008
Wednesday, September 17, 2008
Japanese translators needed !
Hello everybody,
We are currently organizing translation tasks, and, although other languages received many translator candidatures (thank you all!), we are still searching for Japanese (native) with some English skill for the ... JPN translation.
If you know anybody that may be interested to help, please pass the message!
Thank you, please PM Fonzie or Tulio Adriano on the board.
The Water Melon Development Team.
We are currently organizing translation tasks, and, although other languages received many translator candidatures (thank you all!), we are still searching for Japanese (native) with some English skill for the ... JPN translation.
If you know anybody that may be interested to help, please pass the message!
Thank you, please PM Fonzie or Tulio Adriano on the board.
The Water Melon Development Team.
Monday, September 1, 2008
Pre-orders open! Pier Solar Beta released.

Hello friends of Pier Solar.
I'm proud to announce that the Pier Solar Beta is released to public. We hope you enjoy playing the game as much as we enjoyed making it. Please note that it reflects the developments as they were in April/2008.
Along with the this Beta demo we want to announce the that the final release date has been pushed to December 24. The reason is that, unfortunately, Alex Landgren - one of our Graphic Designers - left the team. Since Alex didn't authorize our team to use the pixel art made by him, we have to rework many graphic items of our game, making it impossible to have all done and tested by October 29. We wish Alex good luck on his projects.
Now the moment many has been expecting: The pre-orders are finally open. Along with them a lot of news:
- Pier Solar will not come in MD and MCD separater versions anymore. Thanks to Fonzie's blasting technology, we'll be offering the MD version capable of playing the songs from the MCD if available. That will guarantee that all players have the same graphic experience, and the players with MCD can experience a Stereo near cd-quality sound.
- Pier Solar will be multi-language. Based on our message board polls we'll be offering 3 language packs: US Pack (EN, ES, PT); EU Pack (EN, FR, DE) and JP Pack (EN, JP). Note that the languages may vary depending on the availability of translators.
- We're selling Pier Solar on 2 editions: Pier Solar Classic and Pier Solar Posterity. Both editions will include: 64 Mega Cartridge, Mega/Sega CD disc for enhanced HiFi soundtrack, goodies, color booklet, a finely crafted clamshell box and a Pier Solar poster. The posterity pack is a way for people to donate to the project and help us to prepare the games for the posterity. Those who purchase the posterity pack will have their names displayed on the game credits and on the manual credits. We also might draw some names to take part into the story as a NPC.
Head now to the Pier Solar Website and pre-order yours!
Thursday, August 14, 2008
Warm up for the demo!
Hi everyone!
We started the preparations for the release of our demo, and to warm up, we would like to share a few scenes from the demo gameplay. The songs are from the Mega CD version and they're the ones played on each scene.
Here's the link to Youtube and here is the link to GameTrailers.
The demo will be released on September 1st, so stay tuned on our website to download it, and for more news!
We started the preparations for the release of our demo, and to warm up, we would like to share a few scenes from the demo gameplay. The songs are from the Mega CD version and they're the ones played on each scene.
Here's the link to Youtube and here is the link to GameTrailers.
The demo will be released on September 1st, so stay tuned on our website to download it, and for more news!
Monday, July 7, 2008
Multilanguage poll
If another language is added to Pier Solar, what language would you like it to be?
That is the question posted by Tulio Adriano on our message board !
http://www.piersolar.com/board/viewtopic.php?f=3&t=57
We need more answers, thank you very much for your point of view !
PS Team
That is the question posted by Tulio Adriano on our message board !
http://www.piersolar.com/board/viewtopic.php?f=3&t=57
We need more answers, thank you very much for your point of view !
PS Team
Tuesday, June 17, 2008
Mapping has never been so...
Yesterday great Tulio added a unique feature to the map editor.
This feature simulate almost perfectly all the MegaDrive's video modes and let anybody make a map without the usual headache.
We reached a new level of efficiency with this great tool update, stay tunned!
BTW : For those who did not know, MD's display isn't always (ie : not many games) limited to two flat layers, it also support layer mixing (so part of the bottom layer appears over sprites or front layer), in real time !
This feature simulate almost perfectly all the MegaDrive's video modes and let anybody make a map without the usual headache.
We reached a new level of efficiency with this great tool update, stay tunned!
BTW : For those who did not know, MD's display isn't always (ie : not many games) limited to two flat layers, it also support layer mixing (so part of the bottom layer appears over sprites or front layer), in real time !
Wednesday, May 28, 2008
Internal demo released
Yep guys, the moment is very close. We released an internal demo, our first release candidate. Our team is reviewing the game and based on the reviews some adjustments will be made.
Haha, I hope they take at least one day so I can breath once in a while... ;)
See you soon with more news!
Haha, I hope they take at least one day so I can breath once in a while... ;)
See you soon with more news!
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