Today, after 2 weeks of hard working, Tulio finally learned whats happen when you try to cheat the blast processing... The 16bit punishment came and the problem was fixed... No more time Tulio will try to cheat with spaces, no more!
More seriously, making progress on programming and scripting today.
Don't forget our artworkers who are still pushing pixels, thx dudes.
And don't forget our three dear story writers (one of them is a girl, so she count as two), they are hardworking too, right at the moment.
Ho yeah, need cookies!
More to come, soon!
Friday, December 21, 2007
Tuesday, December 4, 2007
FM Driver Improvements
Our FM driver is rocking! The latetst update allows amazing instruments. The new tracker version with pattern breaking also helps a lot on different time signatures such as 3/4.
Maps were improved, palette improved, new logo, new effects on battle!
Everything is going good for the demo!
Maps were improved, palette improved, new logo, new effects on battle!
Everything is going good for the demo!
Monday, November 26, 2007
Satan trying to stop my cutscenes!
Been a while...
Now I am still not done with all the cutscenes for the first part of the game thanks to my computer deciding to disconnect from the www all the time, taking 7 minutes to boot and making every data access slow...a Windows XP reinstall made it clear what was wrong: my HDD is broken! Thankfully, I had my TRPG stuff on another HDD...but since Windows XP just doesn´t want to be installed on my new SATA-HDD, no matter how many driver disks I feed, I´ll have to switch to Vista to get something dome again! Thank you, Microsoft! This must truly be the doing of Satan himself!
However, if this turns out to work I will hopefully be able to scan, resize and colorize the remaining cutscenes!
I hope no further act of sabotage will stop me!
Now I am still not done with all the cutscenes for the first part of the game thanks to my computer deciding to disconnect from the www all the time, taking 7 minutes to boot and making every data access slow...a Windows XP reinstall made it clear what was wrong: my HDD is broken! Thankfully, I had my TRPG stuff on another HDD...but since Windows XP just doesn´t want to be installed on my new SATA-HDD, no matter how many driver disks I feed, I´ll have to switch to Vista to get something dome again! Thank you, Microsoft! This must truly be the doing of Satan himself!
However, if this turns out to work I will hopefully be able to scan, resize and colorize the remaining cutscenes!
I hope no further act of sabotage will stop me!
Wednesday, November 14, 2007
Script and Music
The first draft of the second chapter has finally been completed. Phyu has submitted her feedback, so the second draft should be ready soon.
Addiotionally, I've completed a number of new themes that are currently awaiting team evaluation.
That's all for now!
Addiotionally, I've completed a number of new themes that are currently awaiting team evaluation.
That's all for now!
Wednesday, November 7, 2007
Music on the way
We received our first Beta audio driver to implement on the Engine. Zable and I have been testing the tracker to generate our first tune to feature on the game. We are very excited to finally bring our music to FM, which will make our cartridge version not silent anymore.
Other than that, lots of cutscenes to come to this first chapter. We have Daniel and Alex working on that, while I am working on the game script bringing life to Zable's dialog scripts.
On a final note I have been testing the game on cartridge from time to time and it is all sweet and smooth. Once I finish the first quest script I will burn a CD and test the CD version on the hardware. Very exciting :D
Other than that, lots of cutscenes to come to this first chapter. We have Daniel and Alex working on that, while I am working on the game script bringing life to Zable's dialog scripts.
On a final note I have been testing the game on cartridge from time to time and it is all sweet and smooth. Once I finish the first quest script I will burn a CD and test the CD version on the hardware. Very exciting :D
Sunday, November 4, 2007
Coding madness
Started to clean the code around load/save functions (both megacd and megadrive versions).
Lot of bugfixes, added more security in case of connection glitches between megadrive and megacd while saving, added some functionalities for scripting.
Still a lot to do around everything, rah, I'm overbooked ^^.
I wish best luck for our artist next week :)
Lot of bugfixes, added more security in case of connection glitches between megadrive and megacd while saving, added some functionalities for scripting.
Still a lot to do around everything, rah, I'm overbooked ^^.
I wish best luck for our artist next week :)
Cutscene-slavery and a new character
I am still trapped in the chains of Tulio´s motivation methods, thus trying to get the cutscene done he wants so desperately. Not easy regarding the loss of detail from my high-res scans when they are resized to a resolution the Mega Drive can handle. However, Fonzie recently raised the amount of space per cutscene by 1/3, and that helps a lot!
Beside that I designed a new main character on paper, and I can´t wait to see him animated as a sprite.
Beside that I designed a new main character on paper, and I can´t wait to see him animated as a sprite.
Saturday, November 3, 2007
work on cutscenes
Today I am working on the very first cutscene in the game.
We are planning to do it the Phantasy Star IV-way, which is quite a challenge, considering that we are planning MANY cutscenes and space for each one is limited. However, I am certain that Alex and I will come up with good results.
We are planning to do it the Phantasy Star IV-way, which is quite a challenge, considering that we are planning MANY cutscenes and space for each one is limited. However, I am certain that Alex and I will come up with good results.
Monday, October 29, 2007
Tavern RPG DevLog now open! :D
Welcome friends, to Tavern RPG Development Log.
We will write here about the development status, news and roadblocks that we may happen to find.
As a starting gift we are proud do anounce the official launch of the project. Now that the clock is ticking towards the game launch, I present you the Teaser Trailer for Tavern RPG.
We will write here about the development status, news and roadblocks that we may happen to find.
As a starting gift we are proud do anounce the official launch of the project. Now that the clock is ticking towards the game launch, I present you the Teaser Trailer for Tavern RPG.
Here is the link to YouTube or the link to Game Trailers in case you can't watch it here.
Enjoy!
Tulio
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