Wednesday, March 18, 2009

The Web Master talks Pier Solar

Hi there folks,
It's not often as the web and PR bloke that I get to speak about Pier Solar to its fans. Unlike the rest of the team, I'm not directly involved in development but I do have the perk of seeing inside game progress!

As an insider, I thought I'd give a bit of a fan based prospective of my experiences playing a recent build of the game.

The games initial opening sequences are something you rarely see in Sega Mega Drive / Genesis games in terms of movement. The logos, introduction and title screen sequences have fluid animation and effects that I personally only associate with very late SNES and post 16-bit games.

The game menu has many options and customisations to choose from and by the looks of it a lot of un-lockable items, I'm presently unaware of what these are or how they will be unlocked but it looks like playing hard will reward you with a lot of extra content!

The game itself has come on in leaps and bounds since the initial demo. The demo pales in comparison to what I'm playing on now. Just from walking around in the game, you can really see how the team took every bad word spoken of graphics and really turned it around! Some of the maps are huge! And have puzzles, chests and keys scattered all over the place this game isn't going to be a breeze to complete like the demo!

Battles have some massive sprites for a Mega Drive / Genesis, great monsters with very nice frame rates, magic, weather, some very interesting other graphical feats that I can't really speak about. Pushing hardware was definitely on Fonzie's cards when he was programming!

I'm going to leave my comments there and say I'm glad I pre-ordered before I became a member of the team! I'm extremely confident that this game will certainly make a big mark for itself in the retro community.


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